Been working on hats.
I’m showing the game at Seattle Indies Show & Tell tomorrow at the Living Computer Museum, so I made a new build with the changes I’ve made in the last couple weeks:
- Made 3D models for all the upgrade icons.
- Did some work on main menu flow so you can just mash buttons to get back into the game.
- Added a girl character that you play as 50% of the time.
- Added a soundtrack to the main menu.
- Vehicles and fire hydrants react to the player hitting them while unarmed.
- Cool skull over the gate to the boss room.
- More quality options.