I turned off public downloads on itch.io because the game is getting close enough that I want to start controlling the exposure.
Level 1 and 2 are pretty much done. What I have left to do is:
- Finish environment art for level 3
- Bosses for levels 2 and 3
- Music for level 3
- More room templates
- A couple more enemies
- A few sound effects
- New game plus
- General polish, tuning, and bug fixing
I’m feeling good about where I’m at and optimistic that I might be able to ship this thing in early 2018, which would put the project at about two years of development time (six months full time and then a year and a half as a side project).