This variant of the skeleton has a sword. It has a longer attack range, and can also use the sword to block incoming attacks. If you attack at the right time in the skeleton’s attack animation you can land a blow. In theory if you get around to the side or back of the skeleton you could hit it from there too but right now its turning speed is too fast so you can’t get behind it.
I also did some work on the enemy AI so that they update more frequently and generally act more aggressive. I’m trying to figure out what’s fun about combat in this game, and having an enemy like this that you have to be a little smarter to defeat is a promising step toward finding the fun.