I’m trying to figure out how to properly space buildings on a city block. For now I’m just cramming them in there and having them all face south. Eventually I want to be able to support different building models of different sizes, sometimes with grass between the sidewalk and the building and sometimes with alleys between the buildings.

The sidewalk is actually raised up just a little bit, I need to figure out how to compensate for that when units walk on it and also when static objects like buildings are placed on it. You can see here the wood panels on the bottom of the doors look a little thin, that’s the sidewalk covering them up.

Another challenge I’m running into is when a building ends up blocking part of the view. There are ways to deal with that like doing x-ray style outlines, but for now that’s another TODO.


Author: Miller

Independent video game developer. Formerly Halo, Age of Empires.

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