I’m much happier with this model than with the one I did yesterday. I think I’m going to finish the animations for this guy and get him in the game, and then not worry about it anymore for now.
I’ve also turned on Unity’s toon shader. I’m not totally sure about that but I’m going to keep it in for now and see how it feels.
Fun fact, the hair is actually a separate object from the head (he’s bald underneath), which means in the future I can swap it out for different hairstyles, hats, helmets, or whatever.