I decided that the game isn’t going to have online multiplayer. It was a tough call for me because I was having fun working on the feature, and it was pretty much working, and I was feeling good about doing well at a tough engineering challenge. But I decided that from a production standpoint I need to focus my time where it really counts, and the way the game is shaping up it fells like the single player experience is really the heart of it. If this thing is going to succeed I need to focus on cutting out things I don’t need and making the remaining parts as polished as I can.
So anyway, here’s a new action for the player! If you’re targeting an enemy the roll will move you in a circle around the enemy, and while you’re rolling you’re invulnerable.