Spiders Go Poof

I’ve been doing a lot of behind the scenes work recently. I rewrote the dialogue system so it doesn’t have to worry about networking and now it’s way easier to create new dialogue. I started working on sound effects, which are terrible right now but that’s the first step toward awesome sounds. I rewrote a big chunk of the levels / rooms system so that it’s now possible to have tons and tons of different rooms in the world, so now every single building has an interior that you can enter.

But anyway, here’s something that’s nice to look at! Bad guys go poof and drop a pickup.


Author: Miller

Independent video game developer. Formerly Halo, Age of Empires.

1 thought on “Spiders Go Poof”

  1. Good sounds can make a game so much better.

    I feel like it’s one place where you don’t want to settle for ordinary.

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