This is from the build I’m submitting to the Seattle Indies Expo.
A few of the major changes since the last video:
- Revamped overarching game structure: you always have a single delivery assignment to complete, instead of exploring the world and collecting quests.
- No more menu diving to equip items.
- Sound effects.
- Improved visual polish.
There have also been a ton of smaller tweaks.
Plus some new screenshots!