The End is in Sight

I turned off public downloads on because the game is getting close enough that I want to start controlling the exposure.

Level 1 and 2 are pretty much done. What I have left to do is:

  • Finish environment art for level 3
  • Bosses for levels 2 and 3
  • Music for level 3
  • More room templates
  • A couple more enemies
  • A few sound effects
  • New game plus
  • General polish, tuning, and bug fixing
  • Localization

I’m feeling good about where I’m at and optimistic that I might be able to ship this thing in early 2018, which would put the project at about two years of development time (six months full time and then a year and a half as a side project).

If you’re interested in balance testing send me a message and I’ll let you know sometime in the next couple of months when I’m ready for that help!

Author: Miller

Independent video game developer. Formerly Halo, Age of Empires.